

The enemies are big, slow-moving and even when it gets bullet hellish, the shots move so slowly. The slugger (especially the gatling slugger) also takes that role of accurate one-shot kills on most enemies.Īfter the hectic Lil' Hunter fight on 5-3 and the panicked "Find the necromancer before you run out of ammo" on 6-1, I find 7- to be downright chill. I've carried a golden crossbow to the Throne more than once, hell I once played Steroids with Strong Back Muscles and two basic crossbows. Random thoughts: I love love love basic crossbows. to the chest and pick up the crossbow to set it as his golden weapon: duplication! If you store Robot's golden crossbow in it, Robot loses the crossbow on that playthrough, but it's sitll set as Robot's golden weapon for next time. The Proto chest is a good way to distribute golden weapons. The weapon you put in the chest is saved across playthroughs and characters, so you can give it to a later character. If you enter a Crown Vault with a crown, you find the Proto Chest, which lets you swap your current weapon for whatever's in the chest. Once you loop you get access to more advanced crowns in the vaults. If you beat the Throne with a crown, you permanently unlock that crown as a starting crown for that character. It and helldivers are scratching a maddening twinstick shooter itch i never knew i had.Īlso in regards to spoilers about this game, i won't say anything without a tag other than just go look at the goddamn wiki, there is way too much obscure shit to figure out on your own, also it makes the revolver sound and shakes the screen whenever you click anywhere on the page.
SAVE EDITING NUCLEAR THRONE FULL
I just go full zen flow state on it whilst listening to podcasts. Recently its basically the only game i play. I initially wasnt too hot on the game back in early access and woul only play it occasionally, but since release (and gamepad support! yay!) i started playing it a bit heavier, and then after beating the game once and then unlocking all the characters (with help from the wiki) ive resolved to try to go for all the B skins as well, as insane a venture as that might be (only got em for YV and robot so far). I have a feeling people are much more focused than me here. I play it a lot like I play Diablo- as a fun way to be mindless. Getting the recycle gland and all the other ammo sustain abilities with steroids and just unloading on everything with two miniguns is extremely satisfying.
SAVE EDITING NUCLEAR THRONE UPGRADE
My absolute weapons of choice, however, are things that shoot tons of bullets - if i have an accuracy upgrade - such as the triple machinegun or minigun, seeker weapons, and lightning weapons. On that note, steroids is especially not good with golden guns, unless they fire bullets, as he only swaps out one of his revolvers, not both, and if its a grenade launcher then he'll start with zero revolver ammo.Įxplosives i use pretty regularly if i come across anythign that isnt the basic grenade launcher, and theyre less risky for me as ive taken to picking up boiling veins to go aggressive on lil hunter without having to worry about his dang jetpack flames.

You may need to add extra limits to the camera in future to prevent the camera from viewing outside of the map.Robot is especially great once you get a golden gun for him, as he eats em for four times the bonus of a regular gun (5 times with throne butt), so its nice to have a little nest egg for when you need it in the mid game. You may not require built-in Camera2D smoothing as the mouse naturally provides the smooth movement. Increase 'Scale' to make the camera "lean" further from the player. You can also edit 'Scale' within the inspector window if you want to increase/reduce the scale of the camera extent to the mouse per scene. # Scale of the 'lean', maximum value should be 0.5 to make sense, minimum is var Scale : float = 0.2Īfter adding and saving the export to the script you can now open the inspector window and assign the Player NodePath of the Camera2D object to your player node. If using Godot 4+ change export syntax to the following: var Player : NodePath = "" Var camera_position = player_position + (mouse_position-player_position)*Scale # get position between player and mouse position Var mouse_position = get_global_mouse_position() Var player_position = player_node.global_position # Scale of the 'lean', maximum value should be 0.5 to make sense, minimum is 0 To allow this you need to make the player accessible to the camera you may use an export NodePath to the camera2D object and set this in the editor.

From watching the videos, it appears that all you want to do is set the camera position somewhere between the player position and the mouse position.
